How do I get the real life Face Texture of a person so I can apply that texture to a Face Mesh in ARKit? This is something I've been researching through the method "TryGetFaceMeshUV" but have found there is little to no information about this on the internet. I'm thinking a basic shadergraph to cut the UV from the image and then apply it to a texture would be enough to do this? (arkit/arfoundation/urp/shadergraph)
Do you mean mapping the UVs from your texture with the UVs from the mesh? Have a look at https://developer.apple.com/documentation/arkit/tracking_and_visualizing_faces Particularly the "Map Camera Video onto 3D Face Geometry"-section