Hello, I would like to extract the materials of a model to a folder the same way I can do manually currently: Selecting the .fbx file, navigating to Materials tab and hitting the "Extract Materials..." button. I would like to be able to do that same thing with and editor script. My workflow currently works like this: 1) drag-and-drop a folder containing an .FBX and .jpg, to the unity project. Fbx is the model, jpg the texture. 2) Select the FBX and extract the materials to the same folder. 3) Drag the jpg file onto the extracted material's albedo and adjust the color. I would like to automate the second step, where after I've chosen the fbx, I can use an editor script to extract the materials. I've done some editor scripting so navigating and finding the fbx is not a problem. It is the extracting part of the materials that I am stuck at. Doing it manually for hundreds of models is time consuming. And I need the materials extracted. Help is much appreciated! Thanks!