,Hi all, I have bought dozens of expensive Asset Store packs with things like audio files (usually in .wav format) and 3D models (.fbx or .blend). But I would like to open the downloaded local copy of my purchase and move/edit/hack the assets directly, not just to the extent possible in the Unity Editor after importing. Is this possible?? The assets are saved (in Windows 10) at : "C:\Users\GFenn\AppData\Roaming\Unity\Asset Store-5.x". For example, one audio asset of retro sound effects is in the folder: "C:\Users\GFenn\AppData\Roaming\Unity\Asset Store-5.x\Zero Rare\AudioSound FX" and the file is called "Sound FX - Retro Pack.unitypackage" Some old articles said you can unzip it with 7Zip, by treating the file as a .tar folder, but this produced a garbage file for me that both Windows Media Player and Audacity were unable to read. Likewise, other .unitypackage files that I have bought and downloaded may contain 2D Sprites and Textures that I would like to expand and play with in tools like GIMP or Krita. Please can someone tell me how to directly access the assets I bought? I'm sure it's possible because if you double-click on an asset (e.g. Texture) in your Asset Folder in Unity, then it will open Krita (on my system, could be GIMP or Photoshop or MS Paint for others). So it's not like the assets are being encrypted or purposely hidden. I know one "solution" is just to import everything into a dummy Unity game, and then open the Assets folder on my system, but I want eventually to write a batch/cmd script to copy and paste ALL the png/wav/blend/fbx etc files to a new folder on my system, effectively segmenting it away from Unity altogether.