Search Unity

External IP connection

Discussion in 'Multiplayer' started by Takii, Sep 10, 2017.

  1. Takii

    Takii

    Joined:
    Sep 5, 2017
    Posts:
    7
    Hello i am trying to connect from outside to my "server".

    I've port forwarded the correct port.

    So my problem is if I leave the NetworkManager configuration default, if i host a server people can connect from same network (it's fine), but canyouseeme.org says the used port is closed.

    Now if i check "Use Websockets" and host a game, canyouseeme.org says the port is open now, but nobody can join this game, no externals and no locals.

    So normally i shouldn't even need Websockets since it's not WebGL or?? But port keeps closed if i don't use Websockets and both situations are not good ^^

    With Hamachi and Websockets deactivated all works fine.

    Thanks for any help and sorry for my strange english :)
     
  2. Takii

    Takii

    Joined:
    Sep 5, 2017
    Posts:
    7
    finally it was some problem with the Default HUD. I am using uNet Basic Asset now and it works fine. Strange thing is that canyouseeme.org still says the port is closed, but my friends can connect.
     
  3. TwoTen

    TwoTen

    Joined:
    May 25, 2016
    Posts:
    1,168
    The reason might be that nothing is listening to the port. This might be a firewall issue or NAT issue.