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Question ExposedReference for basic types?

Discussion in 'Timeline' started by jonagill_vitei, May 19, 2023.

  1. jonagill_vitei

    jonagill_vitei

    Joined:
    May 3, 2023
    Posts:
    1
    Is there a way to create fields on custom Timeline clips that can be overridden per Playable Director? Essentially, I'm looking for something similar to how ExposedReference works, but for types that don't derive from UnityEngine.Object.

    I'm guessing this isn't currently possible, as IExposedPropertyTable only has functions that return UnityEngine.Object. If anyone has found a way to make this work, I'd love to hear about it, though!