Update: This is now possible in Unity 2020.2, thank you for implementing it! https://unity.com/releases/2020-2/programmer-tools#profiler-updates The Game View features the Statistics Overlay, which displays batches, triangle count, Shadow Casters, SetPass Calls and so on. Spoiler: Screenshot Having access to this information in a (development) build, outside editor, would be extremely useful. I want to have this in a build, because we run performance tests, where the build is started in a special mode that loads every level, places the camera at specific positions, measures the performance and collects those results for me to look at. It would be very useful to include the "Render Statistics" in this report as well, because this would allow us to automatically detect whether a specific part in the game issues too many SetPass Calls for example. Having this information available in a development build is helpful for the QA- and Art-department as well. I believe a build (in development mode) does track these statistics already, since if I attach a Profiler, I can see the Render Statistics. Would it be possible to expose the "Render Statistics" to be accessible in a build. Basically everything that is displayed in the Game View Overlay exposed to the Profiler API for example, which already contains various "GetMemory" API's. I asked this question a few years ago already (see here).