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Feature Request Expose shaders in Post Process Data SO

Discussion in 'Universal Render Pipeline' started by YuriyPopov, Aug 17, 2022.

  1. YuriyPopov


    Sep 5, 2017
    I want to be able to change a shader in the Post Process Data SO. The use case is that I want to supply a optimized bloom shader to be used instead of the default one. Right now my options are :
    1. Make a entire custom post process, complete with a volume component and custom render pass
    2. Duplicate the entire ForwardRenderer, renderer data and post process data in order to essentially change one line

    If this scriptable object does not expose anything why does it even exists in the first place ?