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Feature Request Expose render priority property in Skinned Mesh Renderer

Discussion in 'Universal Render Pipeline' started by Sinister-Design, Jan 21, 2021.

  1. Sinister-Design

    Sinister-Design

    Joined:
    Sep 19, 2015
    Posts:
    64
    My request is exactly what it sounds like: for a way to easily set render priority for a skinned mesh in a Skinned Mesh Renderer component in the URP framework, a la the Sorting Priority property in the HDRP.

    (This wouldn't be necessary if the Render Queue property in the URP's materials had some effect, but it appears to do nothing whatsoever. Making the Render Queue have some sort of actual effect on URP materials would be an acceptable alternative solution to the issue.)