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Feedback Expose functionality to detect self-intersecting polygons

Discussion in 'Editor & General Support' started by Peter77, Aug 8, 2019.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,449
    When importing a FBX file, Unity is able to detect self-intersecting polys and outputs a warning to the Console, for example:
    I would find it useful if you expose the functionality to detect self-intersecting polygons. This would allow me to write a tool that checks for these kind of issues, without having the need to trigger a reimport.

    I could add this to our data validation checks then. Otherwise we only see such issues on an import, which then people often forget there is an issue.
     
  2. jimmack

    jimmack

    Joined:
    May 2, 2016
    Posts:
    20
    The problem I've got with that message is that it doesn't tell me which polygon is causing the problem. Can you point me in the right direction to identify which on of the polys on my Blender model might be the issue?

    Just a thought: If Unity would highlight any discarded polys, that would be vastly more useful.
     
    Hypertectonic likes this.
  3. jimmack

    jimmack

    Joined:
    May 2, 2016
    Posts:
    20
     
    ashtorak, JRooth and DRAIV_GOLD like this.
  4. creafourc

    creafourc

    Joined:
    Sep 9, 2020
    Posts:
    1
    Could I ignore this warning?