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Exporting / Using Unity's standard (PBR) shader in Maya / shader FX?

Discussion in 'General Graphics' started by StefanAlbertz, Feb 9, 2018.

  1. StefanAlbertz

    StefanAlbertz

    Joined:
    Feb 6, 2018
    Posts:
    2
    I was wondering, if it is possible to use the exact replica of Unity's standard shader inside Maya to have the exact (or nearly exact) look on an asset in Maya for previewing. My current state is, that i have to reassign all textures and materials once i exported the FBX to unity and that there seems to be no way of just having everything setup correctly in Maya and get the exact same result in unity.

    Google lists a lot of "old" hits about this dilemma - so i'm asking here: is there any news about the material consistency problem between these two major applications?
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Check this out Stefan! You can thank me later. :D And thank Unity every day - now.




    I tried it out in 3D Max just the other day. Pretty sweet!
     
  3. maantas

    maantas

    Joined:
    Dec 27, 2017
    Posts:
    1
    what am i doing wrong? - i tried replicate all steps in maya (from the video above) - and unity doesn't import materials - only color. i want pbr material on imported fbx object. (only difference i export my fbx file to specific folder and later i try to import asset from that folder in unity)
    I would like to do the same in max is it possible? i cannot find anything like that... (maya 2019, max 2019 unity 2018.4) thank you!
     
  4. GlitchInTheMatrix

    GlitchInTheMatrix

    Joined:
    Apr 12, 2010
    Posts:
    285
    Hi, can you provide a file bug report with the FBX file included in the project so I can investigate and see if I can found the problem ?
     
    Last edited: Dec 16, 2019