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Exporting Unity coordinates to BVH

Discussion in 'Scripting' started by bugzilla, Jun 5, 2013.

  1. bugzilla

    bugzilla

    Joined:
    Dec 9, 2008
    Posts:
    196
    has anyone has any success exporting Unity animation data/Unity coordinates to the BVH format? I have been attempting to do so for some time now with no luck. The rotations export fine (using eulerAngles) but translations are all messed up. I have tried exporting "transform.position" and "transform.localPosition" with no luck. Any ideas?