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Exporting to Windows Phone 8 with Unity

Discussion in 'Windows' started by sonofbryce, Sep 4, 2013.

  1. sonofbryce

    sonofbryce

    Joined:
    May 19, 2009
    Posts:
    112
    Hello Everyone!

    I gave the Windows Phone exporter a try a few weeks ago and started putting together a blog post explaining the process and a lot of the gotchas along the way.

    http://blog.sokay.net/2013/08/31/exporting-to-windows-phone-with-unity-4-2/

    Please let me know if there's anything inaccurate or other common issues/quirks that might need mentioning. I've just been messing with it on the side right now but I'm hoping to release my first Windows Phone game soon.

    Peace!
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,718
    Good job. Got some notes for you though.

    First of all, Release is for profiling, as it has all the debug information stripped out, but still has profiler running in your game. Master, however, has everything disabled, and that's what you should use to publish to the Store.

    As for getting into Games hub, instead of normal app list, afaik Microsoft does it themselves when you submit the app as a game.

    Lastly, one of the biggest misunderstandings during porting to Windows Phone 8 are unavailable APIs. You'd get error messages all over the place in Unity when trying to export the project "xxxx doesn't exist in target framework". Due to Microsoft, only a subset of .NET is available for Windows Phone 8, so in order to export to it, you must change those unavailable APIs to one of the available ones. Keep this link bookmarked:

    http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff626516(v=vs.105).aspx

    That's it! Keep up the good work ;).
     
  3. sonofbryce

    sonofbryce

    Joined:
    May 19, 2009
    Posts:
    112
    Thanks so much! I'll update the post with those tidbits this weekend.

    Thanks for checking it out! ;)
     
  4. rextr09

    rextr09

    Joined:
    Dec 22, 2011
    Posts:
    416
    Thanks for the article. That's definitely helpful. Looking forward to read your publishing process.
     
  5. gv

    gv

    Joined:
    Feb 22, 2013
    Posts:
    89