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exporting model from one project to another with dependencies

Discussion in 'Editor & General Support' started by moliminous, Oct 18, 2019.

  1. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
    70
    Hey there so i want to transfer an HDRP Model from one project to another project, but I want to also include all dependencies such as the plugins being used and the file settings for each. is there a way to go about this? I know i can create a package i think, but i almost always have issues. In this case, the model is being ported to a non-HDRP project but redoing the textures shouldn't be an issue. is there best practices for this?
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,612
    For some reason when you right-click on an object and "create package" with "include dependencies" Unity is really bad at figuring out what those actually are. On the other hand, if you right-click on an object and choose "select depencies" that works a lot better and then you can go to the assets menu and export the selected objects to a package from there.
     
  3. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
    70
    https://gyazo.com/45279d41770cdcc8644268b1505bf466
    that might not work in this case, it looks like that method works for selecting some stuff but in this case. a visual aid might help. I'm trying to package this model, with the scripts and their settings for the scene into a package i can send to another project. so i want to take the MVNStream, the nested model, and the mvn actors. I want to package all of that into one thing that i can import to another project, almost like i just copy and pasted it.
     
  4. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,612
    Can you put all of that in a prefab? Then it should work.
     
  5. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
    70
    thanks a bunch that works great it looks like! I really appreciate your help.