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Exporting Blender FBX with animations in parts

Discussion in 'Asset Importing & Exporting' started by Wojzax, Jan 26, 2022.

  1. Wojzax

    Wojzax

    Joined:
    Jul 22, 2014
    Posts:
    34
    I want to export Blender rigged models to Unity.
    There is one armature and many body parts connected to it. There will be many many more different parts because I want characters to have different clothes.
    What's the best approach to this? Exporting every part with armature and every action? Or exporting all of the parts together as armature children and somehow separate them in Unity?