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Exporting an fbx reload animation correctly?

Discussion in 'Asset Importing & Exporting' started by Ahdireyo, Feb 22, 2013.

  1. Ahdireyo

    Ahdireyo

    Joined:
    May 5, 2012
    Posts:
    33
    Last time I exported an animation from blender to unity it had a ton of problems.
    In first person-

    This is the way I do it-

    export the entire thing- rig+mesh's

    for instance- the armsmesh+rig+weapon mesh+clip mesh

    I have tons of problems when doing this.


    Is there a simplar way to exporting a full reload animation to unity from blender using .fbx



    The whole goal is too have a simple reload animation that uses the arms and mesh of the weapon and clip to work.

    ps I tried searching but nothing gives me a good answer.