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Exporting a hi-poly from ZBrush

Discussion in 'Asset Importing & Exporting' started by Evil_Weevil, Dec 28, 2014.

  1. Evil_Weevil

    Evil_Weevil

    Joined:
    Oct 25, 2013
    Posts:
    11
    Action in my game takes place on a planet. I exported one from ZBrush, standard quality. It exported swiftly but looked crappy: edges are pixelated, detalization is poor. I created another planet in ZBrush, this time with more polygons in it (operation: Divide). Exported to Unity. At first it just crashed. Then it worked but the 3d model looked completelly different to what I originally made: the lightmap was different and it was divided into multiple piece in the inspector.

    Question is: how should I export a hi-poly image to Unity properly? Many thanks!
     
  2. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    You should have 2 Version of your object, a High Poly and a Lowpoly Version
    you need baking the details from High Poly as normal map .
    Use this normal map for the Low Poly Version of your object.
     
    BrandyStarbrite likes this.
  3. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    Yep. :cool:
     
  4. Evil_Weevil

    Evil_Weevil

    Joined:
    Oct 25, 2013
    Posts:
    11
    Cool, thank you! I`ll give it a try.