Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Exported models from CityEngine lose their textures

Discussion in 'Editor & General Support' started by biurrun4, Mar 18, 2016.

  1. biurrun4

    biurrun4

    Joined:
    Mar 18, 2016
    Posts:
    2
    Hello everyone,

    first of all, I would like to apologize in case I am not posting this in the proper section, it's my first post in this Community.

    I have a problem when trying to export models from ESRI CityEngine to Unity 3d. For some reason, when importing it into Unity, the model appears without textures, only as a white figure. The output extension I am using is FBX. I have check all the exporting options but I don't know what is wrong.

    I hope you can help and if you need any extra information don't hesitate to ask me.
     
  2. Jordi-Bonastre

    Jordi-Bonastre

    Unity Technologies

    Joined:
    Jul 6, 2015
    Posts:
    102
    Have you tried these steps? http://support.esri.com/en/knowledgebase/techarticles/detail/44472

    1. In CityEngine, select all of the models to be exported. -show me-

      Left-clicking and dragging from bottom-right to top-left allows users to select every part of every model that is partially included in the select box. Left-clicking and dragging from top-left to bottom-right only selects the part of the models that are fully in the select box.
    2. Go to File > Export Models.
    3. Select the Autodesk FBX option.
    4. Use the following settings in the Export model wizard:
      • Export Geometry: Models with Shape Fallback -show me-
      • Vertex Normals: Write vertex normals
      • Normals Indexing: Allow shared normals
      • Texture Coordinates: Write all UV layers
      • In the Global Offset section, click the Center button. -show me-
      • Include Materials: Checked
      • Collect Textures: Checked
      • Embed Textures: Checked -show me-
    5. In Unity, navigate to the Asset menu > Import new asset, and navigate to the .fbx file.
    6. Drag and drop the model from the Assets window into the scene.