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Question Exported character from Blender, all animations working except one.

Discussion in 'Animation' started by chiupee, Feb 21, 2023.

  1. chiupee

    chiupee

    Joined:
    Jul 24, 2022
    Posts:
    4
    Sorry if this has been addressed elsewhere, I swear I've tried looking everywhere before I decided to post about my problem.

    I created a character with some simple animations (idle, run, strafe, backpedal, jump) in Blender. When I imported it into Unity, all the animations are working as intended, with the exception of my run animation. It seems like its almost correct, but that a couple of bones are twisted slightly, throwing the upper body off a little.

    Run Blender.png Run Unity.png Strafe Blender.png Strafe Unity.png

    Does anyone know how to help me solve this issue? Any help would be greatly appreciated, thanks in advance!
     
    Last edited: Feb 24, 2023