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Exported animation missing hip bone

Discussion in 'Animation' started by mmilne, Feb 21, 2022.

  1. mmilne

    mmilne

    Joined:
    Sep 13, 2014
    Posts:
    59
    When I use the FBX Exporter to export a generic animation the resulting FBX armature does not have a hip bone. It seems the hip animation keys are applied to the mesh instead. I tried experimenting with root motion to see if that can change it but to no avail. Does anyone know how to export the animations with a hip bone?
     
  2. vkovec

    vkovec

    Unity Developer - FBX Exporter

    Joined:
    Aug 9, 2017
    Posts:
    257
    Hi! This seems like a bug, if the hip bone is part of the hierarchy it should be exported. If possible can you please share the original hierarchy/animation with the Unity > Help > Report a Bug... menu.