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ExportArchive plist customization

Discussion in 'Unity Build Automation' started by mb_unity568, Mar 5, 2019.

  1. mb_unity568

    mb_unity568

    Joined:
    Dec 4, 2018
    Posts:
    1
    Hi everyone.
    I'm pretty new to both Unity and Unity Cloud build so it may be that I'm doing something wrong.

    I'm trying to make a build of a test project using Unity Cloud Build.
    This test project has some native .frameworks files that have the bitcode option disabled.

    When I compile the project using cloud build I get the following error

    Code (JavaScript):
    1. Generated plist file with the following values:
    2. 2325:-----------------------------------------
    3. 2326:{
    4. 2327: ▸   "method": "ad-hoc",
    5. 2328: ▸   "uploadSymbols": false,
    6. 2329: ▸   "provisioningProfiles": {
    7. 2330: ▸     ".....": "....."
    8. 2331: ▸   },
    9. 2332: ▸   "signingStyle": "manual",
    10. 2333: ▸   "teamID": "...."
    11. 2334:}
    12. 2335:-----------------------------------------
    13. 2336: RVM detected, forcing to use system ruby
    14. 2337: Now using system ruby.
    15. 2338: error: exportArchive: Failed to verify bitcode in Adjust.framework/Adjust:
    16. 2339: Error Domain=IDEFoundationErrorDomain Code=1 "Failed to verify bitcode in Adjust.framework/Adjust:
    17. 2340: " UserInfo={NSLocalizedDescription=Failed to verify bitcode in Adjust.framework/Adjust:
    18. 2341: }
    Looking online it seems that I should disable the bitcode verification in the plist, but I cannot find a way to do it.

    Is there a way to make this work?