Export2Maya will export your Unity scene to the Maya Ascii file format, generating Maya scene files for you. Asset store link: https://www.assetstore.unity3d.com/#/content/17079 Ver 2.2.0 supports the following: - Rewritten from the ground up - New Edge Generation Method - 3x faster - Skinned Mesh Export * - Blendshape Export - Single & Multi Frame - Mesh Normals - Mesh UVs - Mesh Lightmap UVs (with correct tiling and offset) - Mesh Vertex Colors - Per-Object and Per-Face Material Assignment - Terrain Export * - Directional Light Export - Point Light Export - Spot Light Export - Area Light Export - Display Layer Lightmap Association. Objects that share the same lightmap index will be grouped under different display layers for easy selection in Maya. - Includes accompanying Maya MEL script for easy scene setup once inside Maya. Note - Skinned Mesh bind poses cannot be exported currently due to limitations in the way Unity stores bind poses for skinned meshes. Note - Terrain detail meshes and grass are not currently supported yet. Planned for next version. Note - Texture Export relies on your shader having standard named shader properties. Supported properties: _MainTex, _SpecGlossMap, _BumpMap, and _EmissionMap. Screenshots: As always if you find a bug, or have a suggestion to make this tool better, do not hesitate to contact me.