Hey everyone! Figured I would share what I'm currently working on. So I recently found the need to export Mesh gameobjects in a Unity scene to Maya. Most importantly I needed the vertex colors to carry across as well. Problem is the OBJ file format doesn't allow a way to include vertex color information. I was thinking of making a custom OBJ format, and the appropriate C++ Maya plugin to read the data, but this seemed like overkill. Not impossible, but a lot more work and a lot more setup time to use. So I thought, why not write directly to the Maya file format? It has been a long, headache filled journey but it is just about done! A lot of care has been taken to ensure that once you export the Maya scene out of Unity, then import it back into Unity, that everything lines up correctly in the same spot. This tool is useful if you want to build accurate collision geo based on the positions of objects in your scene, or if you wanted to generate terrains in Unity then write them out for use in Maya, or if you wanted to export your scene and bake lightmaps with Vray or Mental Ray. What I have exporting so far: Vertices Normals Edges UVs Lightmap UVs (with correct Tiling and Offset) Vertex Colors I will update this thread as more features are added.