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export to WebGL failed

Discussion in 'Web' started by gavriel20, Jul 17, 2017.

  1. gavriel20

    gavriel20

    Joined:
    Jul 25, 2016
    Posts:
    2
    hello
    I always have the same error when export to WebGL.
    I tried to install the latest unity and webGL but I still have the same error message:
    anyone can help ?

    Failed running "C:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\066C~1\DOCUME~1\NEWUNI~3\Assets\..\Temp\emcc_arguments.resp"

    stdout:
    stderr:ERROR:root:C:\Users\׳’׳‘׳¨׳™׳׳œ\Documents\New Unity Project 1\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\׳’׳‘׳¨׳™׳׳œ\Documents\New Unity Project 1\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided)
    UnityEditor.HostView:OnGUI()

    Exception: Failed building WebGL Player.
    UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
    UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:391)

    UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors.
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
    UnityEditor.HostView:OnGUI()
     
  2. sonofbryce

    sonofbryce

    Joined:
    May 19, 2009
    Posts:
    111
    If I was trying to do a WebGL build, I would start at square 1 with a blank scene and try adding stuff until the build breaks. I'm guessing you're probably using a feature/plugin that WebGL doesn't support.
     
  3. Schubkraft

    Schubkraft

    Unity Technologies

    Joined:
    Dec 3, 2012
    Posts:
    1,073
    What is the actual path "׳’׳‘׳¨׳™׳׳œ\" there? Does it work if you move the project out of your user docs to say "C:\Unitytest"?
     
  4. DamiaBonet

    DamiaBonet

    Joined:
    Jul 26, 2017
    Posts:
    7
    The solution is here!
     
    dr3x_0 likes this.
  5. richardh

    richardh

    Joined:
    Mar 7, 2012
    Posts:
    226
    Is this the solution? I opened the file and tried to save but was denied! How to over right this file?
     
  6. Hyper00

    Hyper00

    Joined:
    Aug 4, 2015
    Posts:
    3
    кто-то решил проблему???
     
  7. globalaction

    globalaction

    Joined:
    Oct 5, 2016
    Posts:
    1
    follow the video, my project works well at webgl.
    Thanks a lot.
     
  8. rhysreynz04

    rhysreynz04

    Joined:
    Jul 21, 2020
    Posts:
    2
    the video didnt work for me.
     
  9. JaneAda

    JaneAda

    Joined:
    Jan 6, 2022
    Posts:
    1
    Hey! I've tried many ways and nothing worked for me. The error is like that

    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <7ac35247888b44f4a7e290f1f6bb33f3>:0
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Can someone help, please? What does this error mean?
     
  10. LAN_Slayer

    LAN_Slayer

    Joined:
    Mar 7, 2022
    Posts:
    1
    I get the following error: Invocation was: Executable: "D:\Unity\2020.3.30f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: -E "D:\Unity\2020.3.30f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno -null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"D:\Unity\2020 \il2cpp\libil2cpp" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\bdwgc\include" - I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\baselib\Include" -I"D: \Unity\2020.3.30f1\Editor\Data\il2cpp\external\baselib\Platforms\WebGL\Include" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\libil2cpp\pch" -I"D: \Unity Projects\Figure 3.2 Lab 2\Library\Il2cppBuildCache\WebGL\il2cppOutput" "D:\Unity Projects\Figure 3.2 Lab 2\Library\Il2cppBuildCache\WebGL\il2cppOut put\Il2CppCCalculateFieldValues.cpp" -o "D:\Unity Projects\Figure 3.2 Practice 2\Library\il2cpp_cache\98CD041183433F7CB5C9FC0B48D4F6B4.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPBuilder.Run() (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:913) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry , UnityEditor.Build.Reporting.BuildReport report) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    I tried the video, but it hasn't worked so far, the curious thing here is that I have a copy of another completely identical (I'm making interactive maps) that when trying to export if it leaves it.... It's very strange, please someone help me .