hello I always have the same error when export to WebGL. I tried to install the latest unity and webGL but I still have the same error message: anyone can help ? Failed running "C:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "C:\Program Files\Unity2017\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\066C~1\DOCUME~1\NEWUNI~3\Assets\..\Temp\emcc_arguments.resp" stdout: stderr:ERROR:root:C:\Users\׳’׳‘׳¨׳™׳׳\Documents\New Unity Project 1\Temp\StagingArea\Data\Native\build.bc: No such file or directory ("C:\Users\׳’׳‘׳¨׳™׳׳\Documents\New Unity Project 1\Temp\StagingArea\Data\Native\build.bc" was expected to be an input file, based on the commandline arguments provided) UnityEditor.HostView:OnGUI() Exception: Failed building WebGL Player. UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48) UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:391) UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEditor.HostView:OnGUI()
If I was trying to do a WebGL build, I would start at square 1 with a blank scene and try adding stuff until the build breaks. I'm guessing you're probably using a feature/plugin that WebGL doesn't support.
What is the actual path "׳’׳‘׳¨׳™׳׳\" there? Does it work if you move the project out of your user docs to say "C:\Unitytest"?
Is this the solution? I opened the file and tried to save but was denied! How to over right this file?
Hey! I've tried many ways and nothing worked for me. The error is like that UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <7ac35247888b44f4a7e290f1f6bb33f3>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <7ac35247888b44f4a7e290f1f6bb33f3>:0 UnityEngine.GUIUtilityrocessEvent (int,intptr,bool&) Can someone help, please? What does this error mean?
I get the following error: Invocation was: Executable: "D:\Unity\2020.3.30f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: -E "D:\Unity\2020.3.30f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno -null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"D:\Unity\2020 \il2cpp\libil2cpp" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\bdwgc\include" - I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\external\baselib\Include" -I"D: \Unity\2020.3.30f1\Editor\Data\il2cpp\external\baselib\Platforms\WebGL\Include" -I"D:\Unity\2020.3.30f1\Editor\Data\il2cpp\libil2cpp\pch" -I"D: \Unity Projects\Figure 3.2 Lab 2\Library\Il2cppBuildCache\WebGL\il2cppOutput" "D:\Unity Projects\Figure 3.2 Lab 2\Library\Il2cppBuildCache\WebGL\il2cppOut put\Il2CppCCalculateFieldValues.cpp" -o "D:\Unity Projects\Figure 3.2 Practice 2\Library\il2cpp_cache\98CD041183433F7CB5C9FC0B48D4F6B4.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles) at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPBuilder.Run() (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:913) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry , UnityEditor.Build.Reporting.BuildReport report) (at <68089899e4c84456bfc1de3436accf4a>:0) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr, Boolean&) I tried the video, but it hasn't worked so far, the curious thing here is that I have a copy of another completely identical (I'm making interactive maps) that when trying to export if it leaves it.... It's very strange, please someone help me .