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Export to flash, No error but different results

Discussion in 'Flash' started by Lion-Jin, Jan 9, 2013.

  1. Lion-Jin

    Lion-Jin

    Joined:
    Jul 7, 2009
    Posts:
    32
    The codes below is a simple MD5 class, it just works fine in non-flash version, it can be exported to flash, but md5 result is different from other version.

    public class CustomMD5
    {

    //static state variables

    private static UInt32 A;

    private static UInt32 B;

    private static UInt32 C;

    private static UInt32 D;



    //number of bits to rotate in tranforming

    private const int S11 = 7;

    private const int S12 = 12;

    private const int S13 = 17;

    private const int S14 = 22;

    private const int S21 = 5;

    private const int S22 = 9;

    private const int S23 = 14;

    private const int S24 = 20;

    private const int S31 = 4;

    private const int S32 = 11;

    private const int S33 = 16;

    private const int S34 = 23;

    private const int S41 = 6;

    private const int S42 = 10;

    private const int S43 = 15;

    private const int S44 = 21;





    /* F, G, H and I are basic MD5 functions.

    *

    * F(X,Y,Z) =(X&Y)|((~X)&Z)

    * G(X,Y,Z) =(X&Z)|(Y(~Z))

    * H(X,Y,Z) =X^Y^Z

    * I(X,Y,Z)=Y^(X|(~Z))

    *

    */

    private static UInt32 F(UInt32 x, UInt32 y, UInt32 z)
    {

    return (x y) | ((~x) z);

    }

    private static UInt32 G(UInt32 x, UInt32 y, UInt32 z)
    {

    return (x z) | (y (~z));

    }

    private static UInt32 H(UInt32 x, UInt32 y, UInt32 z)
    {

    return x ^ y ^ z;

    }

    private static UInt32 I(UInt32 x, UInt32 y, UInt32 z)
    {

    return y ^ (x | (~z));

    }



    /* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.

    * Rotation is separate from addition to prevent recomputation.

    */

    private static void FF(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti)
    {

    a = a + F(b, c, d) + mj + ti;

    a = a << s | a >> (32 - s);

    a += b;

    }

    private static void GG(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti)
    {

    a = a + G(b, c, d) + mj + ti;

    a = a << s | a >> (32 - s);

    a += b;

    }

    private static void HH(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti)
    {

    a = a + H(b, c, d) + mj + ti;

    a = a << s | a >> (32 - s);

    a += b;

    }

    private static void II(ref UInt32 a, UInt32 b, UInt32 c, UInt32 d, UInt32 mj, int s, UInt32 ti)
    {

    a = a + I(b, c, d) + mj + ti;

    a = a << s | a >> (32 - s);

    a += b;

    }



    private static void MD5_Init()
    {

    A = 0x67452301; //in memory, this is 0x01234567

    B = 0xefcdab89; //in memory, this is 0x89abcdef

    C = 0x98badcfe; //in memory, this is 0xfedcba98

    D = 0x10325476; //in memory, this is 0x76543210

    }



    private static UInt32[] MD5_Append(byte[] input)
    {

    int zeros = 0;

    int ones = 1;

    int size = 0;

    int n = input.Length;

    int m = n % 64;

    if (m < 56)
    {

    zeros = 55 - m;

    size = n - m + 64;

    }

    else if (m == 56)
    {

    zeros = 0;

    ones = 0;

    size = n + 8;

    }

    else
    {

    zeros = 63 - m + 56;

    size = n + 64 - m + 64;

    }



    ArrayList bs = new ArrayList(input);

    if (ones == 1)
    {

    bs.Add((byte)0x80); // 0x80 = $10000000

    }

    for (int i = 0; i < zeros; i++)
    {

    bs.Add((byte)0);

    }



    UInt64 N = (UInt64)n * 8;

    byte h1 = (byte)(N 0xFF);

    byte h2 = (byte)((N >> 8) 0xFF);

    byte h3 = (byte)((N >> 16) 0xFF);

    byte h4 = (byte)((N >> 24) 0xFF);

    byte h5 = (byte)((N >> 32) 0xFF);

    byte h6 = (byte)((N >> 40) 0xFF);

    byte h7 = (byte)((N >> 48) 0xFF);

    byte h8 = (byte)(N >> 56);

    bs.Add(h1);

    bs.Add(h2);

    bs.Add(h3);

    bs.Add(h4);

    bs.Add(h5);

    bs.Add(h6);

    bs.Add(h7);

    bs.Add(h8);

    //** Not support by Flash**/
    //byte[] ts = (byte[])bs.ToArray(typeof(byte));
    byte[] ts = ArrayToBytes(bs);


    /* Decodes input (byte[]) into output (UInt32[]). Assumes len is

    * a multiple of 4.

    */

    UInt32[] output = new UInt32[size / 4];

    for (Int64 i = 0, j = 0; i < size; j++, i += 4)
    {

    output[j] = (UInt32)(ts | ts[i + 1] << 8 | ts[i + 2] << 16 | ts[i + 3] << 24);

    }

    return output;

    }

    protected static byte[] ArrayToBytes(ArrayList array)
    {
    byte[] bytes = new byte[array.Count];
    for (int i = 0; i < array.Count; i++)
    {
    bytes = (byte)array;
    }

    return bytes;
    }

    private static UInt32[] MD5_Trasform(UInt32[] x)
    {



    UInt32 a, b, c, d;



    for (int k = 0; k < x.Length; k += 16)
    {

    a = A;

    b = B;

    c = C;

    d = D;



    /* Round 1 */

    FF(ref a, b, c, d, x[k + 0], S11, 0xd76aa478); /* 1 */

    FF(ref d, a, b, c, x[k + 1], S12, 0xe8c7b756); /* 2 */

    FF(ref c, d, a, b, x[k + 2], S13, 0x242070db); /* 3 */

    FF(ref b, c, d, a, x[k + 3], S14, 0xc1bdceee); /* 4 */

    FF(ref a, b, c, d, x[k + 4], S11, 0xf57c0faf); /* 5 */

    FF(ref d, a, b, c, x[k + 5], S12, 0x4787c62a); /* 6 */

    FF(ref c, d, a, b, x[k + 6], S13, 0xa8304613); /* 7 */

    FF(ref b, c, d, a, x[k + 7], S14, 0xfd469501); /* 8 */

    FF(ref a, b, c, d, x[k + 8], S11, 0x698098d8); /* 9 */

    FF(ref d, a, b, c, x[k + 9], S12, 0x8b44f7af); /* 10 */

    FF(ref c, d, a, b, x[k + 10], S13, 0xffff5bb1); /* 11 */

    FF(ref b, c, d, a, x[k + 11], S14, 0x895cd7be); /* 12 */

    FF(ref a, b, c, d, x[k + 12], S11, 0x6b901122); /* 13 */

    FF(ref d, a, b, c, x[k + 13], S12, 0xfd987193); /* 14 */

    FF(ref c, d, a, b, x[k + 14], S13, 0xa679438e); /* 15 */

    FF(ref b, c, d, a, x[k + 15], S14, 0x49b40821); /* 16 */



    /* Round 2 */

    GG(ref a, b, c, d, x[k + 1], S21, 0xf61e2562); /* 17 */

    GG(ref d, a, b, c, x[k + 6], S22, 0xc040b340); /* 18 */

    GG(ref c, d, a, b, x[k + 11], S23, 0x265e5a51); /* 19 */

    GG(ref b, c, d, a, x[k + 0], S24, 0xe9b6c7aa); /* 20 */

    GG(ref a, b, c, d, x[k + 5], S21, 0xd62f105d); /* 21 */

    GG(ref d, a, b, c, x[k + 10], S22, 0x2441453); /* 22 */

    GG(ref c, d, a, b, x[k + 15], S23, 0xd8a1e681); /* 23 */

    GG(ref b, c, d, a, x[k + 4], S24, 0xe7d3fbc8); /* 24 */

    GG(ref a, b, c, d, x[k + 9], S21, 0x21e1cde6); /* 25 */

    GG(ref d, a, b, c, x[k + 14], S22, 0xc33707d6); /* 26 */

    GG(ref c, d, a, b, x[k + 3], S23, 0xf4d50d87); /* 27 */

    GG(ref b, c, d, a, x[k + 8], S24, 0x455a14ed); /* 28 */

    GG(ref a, b, c, d, x[k + 13], S21, 0xa9e3e905); /* 29 */

    GG(ref d, a, b, c, x[k + 2], S22, 0xfcefa3f8); /* 30 */

    GG(ref c, d, a, b, x[k + 7], S23, 0x676f02d9); /* 31 */

    GG(ref b, c, d, a, x[k + 12], S24, 0x8d2a4c8a); /* 32 */



    /* Round 3 */

    HH(ref a, b, c, d, x[k + 5], S31, 0xfffa3942); /* 33 */

    HH(ref d, a, b, c, x[k + 8], S32, 0x8771f681); /* 34 */

    HH(ref c, d, a, b, x[k + 11], S33, 0x6d9d6122); /* 35 */

    HH(ref b, c, d, a, x[k + 14], S34, 0xfde5380c); /* 36 */

    HH(ref a, b, c, d, x[k + 1], S31, 0xa4beea44); /* 37 */

    HH(ref d, a, b, c, x[k + 4], S32, 0x4bdecfa9); /* 38 */

    HH(ref c, d, a, b, x[k + 7], S33, 0xf6bb4b60); /* 39 */

    HH(ref b, c, d, a, x[k + 10], S34, 0xbebfbc70); /* 40 */

    HH(ref a, b, c, d, x[k + 13], S31, 0x289b7ec6); /* 41 */

    HH(ref d, a, b, c, x[k + 0], S32, 0xeaa127fa); /* 42 */

    HH(ref c, d, a, b, x[k + 3], S33, 0xd4ef3085); /* 43 */

    HH(ref b, c, d, a, x[k + 6], S34, 0x4881d05); /* 44 */

    HH(ref a, b, c, d, x[k + 9], S31, 0xd9d4d039); /* 45 */

    HH(ref d, a, b, c, x[k + 12], S32, 0xe6db99e5); /* 46 */

    HH(ref c, d, a, b, x[k + 15], S33, 0x1fa27cf8); /* 47 */

    HH(ref b, c, d, a, x[k + 2], S34, 0xc4ac5665); /* 48 */



    /* Round 4 */

    II(ref a, b, c, d, x[k + 0], S41, 0xf4292244); /* 49 */

    II(ref d, a, b, c, x[k + 7], S42, 0x432aff97); /* 50 */

    II(ref c, d, a, b, x[k + 14], S43, 0xab9423a7); /* 51 */

    II(ref b, c, d, a, x[k + 5], S44, 0xfc93a039); /* 52 */

    II(ref a, b, c, d, x[k + 12], S41, 0x655b59c3); /* 53 */

    II(ref d, a, b, c, x[k + 3], S42, 0x8f0ccc92); /* 54 */

    II(ref c, d, a, b, x[k + 10], S43, 0xffeff47d); /* 55 */

    II(ref b, c, d, a, x[k + 1], S44, 0x85845dd1); /* 56 */

    II(ref a, b, c, d, x[k + 8], S41, 0x6fa87e4f); /* 57 */

    II(ref d, a, b, c, x[k + 15], S42, 0xfe2ce6e0); /* 58 */

    II(ref c, d, a, b, x[k + 6], S43, 0xa3014314); /* 59 */

    II(ref b, c, d, a, x[k + 13], S44, 0x4e0811a1); /* 60 */

    II(ref a, b, c, d, x[k + 4], S41, 0xf7537e82); /* 61 */

    II(ref d, a, b, c, x[k + 11], S42, 0xbd3af235); /* 62 */

    II(ref c, d, a, b, x[k + 2], S43, 0x2ad7d2bb); /* 63 */

    II(ref b, c, d, a, x[k + 9], S44, 0xeb86d391); /* 64 */



    A += a;

    B += b;

    C += c;

    D += d;

    }

    return new UInt32[] { A, B, C, D };

    }

    public static byte[] MD5Array(byte[] input)
    {

    MD5_Init();

    UInt32[] block = MD5_Append(input);

    UInt32[] bits = MD5_Trasform(block);



    /* Encodes bits (UInt32[]) into output (byte[]). Assumes len is

    * a multiple of 4.

    */

    byte[] output = new byte[bits.Length * 4];

    for (int i = 0, j = 0; i < bits.Length; i++, j += 4)
    {

    output[j] = (byte)(bits 0xff);

    output[j + 1] = (byte)((bits >> 8) 0xff);

    output[j + 2] = (byte)((bits >> 16) 0xff);

    output[j + 3] = (byte)((bits >> 24) 0xff);

    }

    return output;

    }



    public static string ArrayToHexString(byte[] array, bool uppercase)
    {

    string hexString = "";

    string format = "x2";

    if (uppercase)
    {

    format = "X2";

    }

    foreach (byte b in array)
    {

    hexString += b.ToString(format);

    }

    return hexString;

    }



    public static string MDString(string message)
    {

    char[] c = message.ToCharArray();

    byte[] b = new byte[c.Length];

    for (int i = 0; i < c.Length; i++)
    {

    b = (byte)c;

    }

    byte[] digest = MD5Array(b);

    return ArrayToHexString(digest, false);

    }

    /*
    public static string MDFile(string fileName)
    {

    FileStream fs = File.Open(fileName, FileMode.Open, FileAccess.Read);

    byte[] array = new byte[fs.Length];

    fs.Read(array, 0, (int)fs.Length);

    byte[] digest = MD5Array(array);

    fs.Close();

    return ArrayToHexString(digest, false);

    }
    */
    }
     
  2. mtoivo

    mtoivo

    Joined:
    Jul 30, 2012
    Posts:
    274
    Before further analyzing your code, I'd suggest checking the following thread: MD5 functions in the flash export. There's a professional-grade solution to get MD5 work in Flash, *cough*.
     
  3. Lion-Jin

    Lion-Jin

    Joined:
    Jul 7, 2009
    Posts:
    32
    Convert.ToChar will convert a byte to a single char in Unity, but in flash, this function will convert a byte to a number based string.
     
  4. RalphH

    RalphH

    Administrator

    Joined:
    Dec 22, 2011
    Posts:
    592
    Cast the char to string (or use char.ToString()).

    The reason is that flash has no "char" type and we represent it in actionscript as an int; since actually introducing a char type would amount to excessive overhead, the workaround above is (a one liner) is the solution.