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Export PSB file as It Appears (Sliced) in the Sprite Editor Window?

Discussion in '2D' started by GarethDWilson, May 5, 2019.

  1. GarethDWilson

    GarethDWilson

    Joined:
    May 27, 2017
    Posts:
    2
    Hi, first time poster here.

    Is there a way to view and export a PSB file as it is shown (Sliced) in the Sprite Editor window (as pictured)?

    I'm looking to match the positions of each sprite so that I can build a corresponding spritesheet of normal maps with SpriteIlluminator and TexturePacker.

    I've tried the different layout options in TexturePacker (i.e. adding padding and "Force Squared") to get it to match up, but none seem to result in that which is shown in Unitys Sprite Editor window. Does Unity use specific settings when it packs and slices the sprites in the sprite editor?

    Please let me know if more info is needed, or if I'm going about this the wrong way.

    Capture.PNG

    Thanks for your time.

     
    Last edited: May 5, 2019