Hi, first time poster here. Is there a way to view and export a PSB file as it is shown (Sliced) in the Sprite Editor window (as pictured)? I'm looking to match the positions of each sprite so that I can build a corresponding spritesheet of normal maps with SpriteIlluminator and TexturePacker. I've tried the different layout options in TexturePacker (i.e. adding padding and "Force Squared") to get it to match up, but none seem to result in that which is shown in Unitys Sprite Editor window. Does Unity use specific settings when it packs and slices the sprites in the sprite editor? Please let me know if more info is needed, or if I'm going about this the wrong way. Thanks for your time.