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Export HTML5 content from Unity editor

Discussion in 'General Discussion' started by JamesArndt, Apr 25, 2013.

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  1. mahipro

    mahipro

    Joined:
    Nov 6, 2014
    Posts:
    3
    Is there any possibility to export the C# animation code in Collada format (dae) with Unity (demo) application in WebGL usage?

    (Unity3D 4.5.5f1 + COLLADA exporter v1.5.0)
     
  2. maria-dev

    maria-dev

    Joined:
    Sep 19, 2014
    Posts:
    10
    Hey @JamesArndt
    i am getting error


    Code (CSharp):
    1. MissingComponentException: There is no 'MeshFilter' attached to the "Reload" game object, but a script is trying to access it.
    2. You probably need to add a MeshFilter to the game object "Reload". Or your script needs to check if the component is attached before using it.
    but i also added mesh to reload object.

    any fix for that?
     
  3. ronshalev3d

    ronshalev3d

    Joined:
    Apr 30, 2019
    Posts:
    21
    well as for now the exporter does not seem to export the tutorial scen's textures

    I tried both RGBA 32 and RGB 24 bilinear or Mitchell resize algorithm.
    non worked, always the same error
     
  4. sxa

    sxa

    Joined:
    Aug 8, 2014
    Posts:
    741
    You are running Unity 4 arent you?

    You know, given that this thread dates to 2013, and newer versions of Unity just might have changed.
     
  5. JoNax97

    JoNax97

    Joined:
    Feb 4, 2016
    Posts:
    611
    Yeah, this is extremely outdated. The thread is from 2013 but the article is from 2011 (!)

    Just make a webGL build.
     
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