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Export from blender to fbx- model almost transparent

Discussion in 'Asset Importing & Exporting' started by Sinseojo, Feb 28, 2021.

  1. Sinseojo

    Sinseojo

    Joined:
    Feb 13, 2021
    Posts:
    2
    Hello, could you please help me with a problem that I have had for 2 weeks? I have a problem in terms of exporting from blender to unity, when I import the fbx file to unity, the model comes out almost transparent, even if I have the materials so that I can extract them or not from the model, it still looks the same.

    upload_2021-2-28_13-36-23.png
    This is a model I recently take as obj file and put skeleton on it.
    Not only happens with these obj models, it also happens with some mmd models that I download, It has me very frustrated since I can not find a solution in any forum regarding this issue, a solution would be very helpful! Thank you.
     
  2. George-Ing

    George-Ing

    Unity Technologies

    Joined:
    Jan 14, 2020
    Posts:
    78
    It looks like it's got a semi-transparent material.

    If you assign the mesh a new material in Unity, I'd assume it's non longer semi-transparent?
     
  3. Sinseojo

    Sinseojo

    Joined:
    Feb 13, 2021
    Posts:
    2
    I solve the problem, thanks for the answer!

    I need to extract the default or "none_model" material, assign the default color (like a a white gray) and later I put the material or texture from the model and I could modify the color in albedo.
     
  4. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    Wow! That is an interesting way to fix that problem. Cool.