Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Other Export .anim File as Bone System

Discussion in 'Animation' started by hippinbippen, Sep 28, 2022.

  1. hippinbippen


    Sep 15, 2022
    Hi, I have a downloaded .anim file, and I opened it in Unity to view it. My goal is to obtain the rig data/bones from the animation and import it into 3Ds Max. 3Ds Max does not identify .anim files, so here's my question: How do I export the animation's bone system from Unity? A few things I encountered:

    1. I tried to export the .anim file from Unity by converting it to FBX. However, the animation needs to be a controller to the model, alongside adding the rig/avatar. I imported my model into Unity, but I do not have a bone system/avatar to apply to the avatar; this exports the FBX as a still model with no animation.

    2. I notice that .anim files contain animation curves and numerical data that enacts on different parts of the rig. If I cannot obtain a bone system that works with the animation curves for the .anim file, then here is an additional question to elaborate on my overall question: is it possible to obtain the bone system of the test model? I see that the animation works with the default test model under the inspector, and it has named, rigged parts that react to the curves of the .anim file. I might be incorrect about this, but the test model must have a bone system being used with the .anim file.

    Screenshot 2022-09-27 204845.png

    Screenshot 2022-09-27 211336.png