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Explorer.exe crashes when browsing Unity project root directory

Discussion in 'Editor & General Support' started by amadrias, Sep 29, 2011.

  1. amadrias

    amadrias

    Joined:
    Oct 16, 2007
    Posts:
    6
    Hi,

    I just updated Unity to 3.4.1f5 and I get this strange bug when if I create a simple empty project and add a C# asset to it, looking to the project root folder directory in Explorer (Win7 64bits Home Premium), it crashes the explorer.exe process.

    Note that it doesn't do so when I don't create a C# file.

    It seems to be linked to the files generated by Unity in the folder to load the project in MonoDevelop or Visual Studio.

    Anybody knows what it could be related to? I made a Google, Forum and Unity Answers search for similar issue but couldn't find it.

    Thanks
     
  2. amadrias

    amadrias

    Joined:
    Oct 16, 2007
    Posts:
    6
    Please, this is stucking me on using MonoDevelop (which is a good tool but I prefer using Visual Studio since I bought a set of add-ons that I couldn't leave without now :p).

    Can anyone point me to a resolution page? Or just tell me that I'm the sole user having this issue (hope not :( )
     
  3. amadrias

    amadrias

    Joined:
    Oct 16, 2007
    Posts:
    6
    Ok, for those who may encounter the same issue, I found out that the issue is related to Windows shell extensions and more precisely with the file "C:\Program Files\Common Files\Microsoft Shared\MSEnv\VSFileHandler_64.dll" which is delivered with Visual Studio 2010 SP1.

    I don't know what exactly is causing the issue (I have TortoiseSVN installed which may have an impact too).

    To solve this, I downloaded Nirsoft ShellExView and disabled the VSShellExtHandler Class and it is now working perfectly.

    Regards