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Explorable Enviroment

Discussion in 'Works In Progress - Archive' started by brianjkd, Feb 15, 2014.

  1. brianjkd

    brianjkd

    Joined:
    Feb 3, 2009
    Posts:
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    Here is an explorable environment I made. Inspired by the anime Now and Then, Here and There. Webplayer is available on blog. Complete project is available below as an importable Unity package. Thank you for looking.

    BlogWebplayer
    GameJoltWebplayer
    UnityPackage

    WC_promo_0042_Layer 3.jpg WC_promo_0031_Layer 14.jpg WC_promo_0012_Layer 34.jpg WC_promo_0026_Layer 19.jpg WC_promo_0038_Layer 7.jpg
     
    Last edited: Jul 7, 2014
  2. chrisso

    chrisso

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    Gorgeous.
     
  3. Jim_West

    Jim_West

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    Wow so beautiful, are you making a game based on that map?
     
  4. Ben-Massey

    Ben-Massey

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    What an awesome scene, great job I love it! :)
     
  5. KheltonHeadley

    KheltonHeadley

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    Totally stealing this idea of a map. Love it.
     
  6. Mauri

    Mauri

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    Looks really great :)
    Now go, make a game of it!
     
  7. jman12

    jman12

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    Amazing! Love the style!
     
  8. Psyche_RTS

    Psyche_RTS

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    Great work brianjkd!!
    And great porfolio too!
    How did you do the mapping on your level? Is it a tile? or an Uvw?
    I can't see any "seams" on your textures.
     
  9. Kupferrot

    Kupferrot

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    wow this is so awesome :O reminds me of kingdom hearts a bit :3
     
    Origxn likes this.
  10. Dustin-Horne

    Dustin-Horne

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    very COOL. Web player locked up when I pushed "M" for Menu though.
     
  11. Razputin

    Razputin

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    Radical
     
  12. silkroadgame

    silkroadgame

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    Awesome environment!
     
  13. ckrin

    ckrin

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    fun to play with!
     
  14. brianjkd

    brianjkd

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    Thanks for the comments.
    @Psyche_RTS, Sorry for delay. The model has overlapping pieces of geometry where the texture seams are with different shader queues and transparent vertex colors to fade between them. Very time consuming for such a large level.
     
  15. larsbertram1

    larsbertram1

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    it looks impressive! well done.

    lars
     
  16. Glynn-Taylor

    Glynn-Taylor

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    Holy cow this is ridiculously awesome :O

    What kind of external tools did you use to make models and textures? How the hell does the animated clouds and stars work? XD

    Am seriously in awe of your skills C:
     
  17. zenGarden

    zenGarden

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    I thaught it was Tales of game series japanese game studio behind :D

    Could you give us some detail workflow on level making ?
    Do you use modular re usable rocks models or houses ?
    How id you done big indoor houses ? Simple modeling and snapping to other models ?
    Textures was hand painted or modified photos or toll generated ?
    Do you use Unity terrain ? (It seems no ?)
    How did you made terrain and roads on terrain ? some knife tools on some meshes ?


    You are talented and could indeed work on some game studio , seems you have a future indie winner game ;)
     
    Last edited: Mar 31, 2014
  18. pixelsteam

    pixelsteam

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    Fantastic job...
     
  19. Griautis

    Griautis

    AI & Physics STE Unity Technologies

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    Just logged in to say : This is awesome. I want full game made out of this. Some exploration puzzle something. I dunno. Anything. It's gorgous
     
  20. brianjkd

    brianjkd

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    Thanks a lot guys! I am avidly thinking about releasing this unity project because there are some cool things in it. I am pretty busy with school and work but will try to clean up the project file in the next few weeks to post.
     
    Last edited: Jun 6, 2014
  21. judah4

    judah4

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    I really like this style. Please do :) It gives me a little more guidance to my own art direction
     
  22. sandboxgod

    sandboxgod

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    Very fun, pretty, and well done!
     
  23. Savvon

    Savvon

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    Please do!

    This would make for a wonderful fantasy village/city builder game. Great farming potential!

    Beautiful work!
     
  24. brianjkd

    brianjkd

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    Submitted to Asset Store. Hopefully it will be available within a week. Here are some more images:
    WC_promo_0010_Layer 37.jpg WC_promo_0028_Layer 17.jpg WC_promo_0040_Layer 5.jpg WC_promo_0006_Layer 42.jpg
     
    Last edited: Jun 6, 2014
    JohnRossitter likes this.
  25. nasos_333

    nasos_333

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    Looks great :), very nice art
     
  26. brianjkd

    brianjkd

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    Wow - unfortunately, this has been rejected from the asset store. The reason cited was that the level is too high polygon which does not quite make sense considering that in its entirety, it's only about 1.2 million tris divided up into 3000+ mesh chunks which could easily be culled. Hopefully I can get in the store as a convenient way to download, if not I will ftp or post a zip on dropbox.

    I mean seriously, how is this too high poly?
    wire.jpg mesh.jpg
     
  27. larsbertram1

    larsbertram1

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    shame on the asset store!
     
  28. OutSpoken_Gaming

    OutSpoken_Gaming

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    I agree. If it can run in the webplayer there is no reason to restrict it. Mildly annoyed.
     
  29. ZooP

    ZooP

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    environment reminds me of shadow of the colossus. love that!:rolleyes:
     
  30. Origxn

    Origxn

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    :rolleyes: this map would be perfect for an RPG!
     
  31. gigirs50

    gigirs50

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    amazing work ,i love everythings on that map ,please found a way to upload it would be useful to learn,thanks
     
  32. AfterLifeDaemon

    AfterLifeDaemon

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    Dec 22, 2013
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    Great map, it feels very open and alive. Definitely look forward to seeing more like this.
     
  33. Kellyrayj

    Kellyrayj

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    What'd you use to build the map? It's excellent!
     
  34. TonyNowak

    TonyNowak

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    Fantastic work! :D Awesome textures and lighting.
     
  35. cameron_hughes

    cameron_hughes

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    Jesus, this thing is massive! Awesome work man. One of the only things I thought needed a little work was your clouds on the skybox. Really impressed by the amount of work you have going on here though. Keep it up.
     
  36. MrGky93

    MrGky93

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    What time is this in asset store ?? 1month??1year ??
     
  37. brianjkd

    brianjkd

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    Hi guys thanks for the support. I haven't heard back from the Asset store despite contacting them in 3 different ways so I will probably just post a zip folder within the week just busy with school and work atm. Asset Store would be a nice convenient way for people to download but oh well. I haven't worked on this project in about 1.5 years but rather then let it rot without ever anyone seeing it I am releasing it openly for any use. Stay tuned.
     
    MrGky93 likes this.
  38. hemzab

    hemzab

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    I hope you continue, I will be watching your thread!
    Good luck
     
  39. brianjkd

    brianjkd

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    A zip folder containing the Unity package of the entire project is now available. License = for any use. There is a lot stuff that went into this project some good some bad but I hope you enjoy taking a closer look at it or maybe using it for something.
    Thank you.


    I decided to post on gamejolt as a convenient way to download. Downloading the "game" will download the source files.
    http://gamejolt.com/games/waterfall-canyon/download-distribution/30513/?os=windows
     
    judah4 and AfterLifeDaemon like this.
  40. KheltonHeadley

    KheltonHeadley

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    Download Problems fixed, it seems my Mac extracting program was extracting the Unity package after extracting the zip.
     
    Last edited: Jul 4, 2014
  41. brianjkd

    brianjkd

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    I just tested the download and it seems to work. It just contains 1 unity package. Let me know if you are still having issues.
     
  42. mathias234

    mathias234

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    Looks really good
     
  43. Goregaming

    Goregaming

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    This map is good but, you might as well turn it into a game.
     
  44. ReeRoo

    ReeRoo

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    Waoooow, the detail, artwork and atmosphere is amazing. This should totally be a cool adventure title. How did you create the terrain.
     
  45. zenGarden

    zenGarden

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    This is so amazing 3D art, reminds me some Tales of games :)
    For Asset Store , i think because it's not a tool or assets to make a map , and because of the size it will take on their servers, they don't want to store each user maps even if they are great maps.

    Thanks a lot.
     
  46. im

    im

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    very nice!

    and thank you very much for you generosity

    finally sorry unity asset store didn't approve of it

    but it's still really nice and hopefully people will enjoy it
     
    Last edited: Jul 3, 2014
  47. KheltonHeadley

    KheltonHeadley

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    So I downloaded, and I have to agree with the Unity people with this one. As much as I love this asset, 3m tris at times isn't very good. It's poorly optimized giving me 12000 drawcalls at some times, it causes my Mac Pro(8 Core, HD 7850) to lag. I'd consider lowering poly count and optimizing the level some more and then try submit. Asset looks amazing, but isn't suitable for games in it's current state.

     
    Deleted User likes this.
  48. Samuel411

    Samuel411

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    Looks beautiful but that performance. You should try optimizing performance.
     
  49. SiegfriedCroes

    SiegfriedCroes

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    Totally love the way it looks :D

    But yeah, 12000+ is not a good thing... But of course there are ways to improve/fix this (LOD, Occlusion culling,...) :)

    I'd love to see this become more than just a graphical demo ;)
     
  50. brianjkd

    brianjkd

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    Glad the download worked for you,
    However I am not sure how you are getting 12000 draw calls. The actual model without shadows is not bad. Here is a screenshot with shadows turned off in game. Since the lighting is baked in anyway it doesn't make much of a visual difference. The Draw Call count for this ingame screenshot of the entire level is 1623. You can quickly toggle them off in game through the menu. Add occlusion culling, or combine large sections of the level sharing the same material like all the cliff walls, or lower the clipping plane and it could probably run on mobile without much work. The model is broken into 3000 pieces exactly too make it easy for any kind of optimization. Again, the model's geometry, while easy to think a culprit because it's size, can hardly be lower than it is and changing that will really have no impact over the performance. screen.jpg
     
    Last edited: Jul 4, 2014