Hello! I think I need some help here... I have uploaded a mesh that I'm trying to explode using Exploder, it is a planet, but no matter the settings I chose in the exploder prefab it is always exploding in a single fragment even if my target fragments are 20 or more. I think it is something wrong with my mesh because other meshes like the unity default sphere is exploding fine, but I need to know what is wrong with my mesh since it is generated procedurally and I need to know what to fix or what settings to use to make it work. Any help would be appreciated. Edit: I forgot to mention that if I disable triangulation it works but the fragments are missing the inside.