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Explanation for Pipeline Nodes?

Discussion in 'Unity Reflect' started by garrido86, Dec 2, 2020.

  1. garrido86

    garrido86

    Joined:
    Dec 17, 2013
    Posts:
    229
    I like to know what these pipeline nodes:

    Code (CSharp):
    1.  
    2. pipelineAsset.CreateNode<ProjectStreamerNode>();
    3. pipelineAsset.CreateNode<SyncObjectInstanceProviderNode>();
    4. pipelineAsset.CreateNode<DataProviderNode>();
    5. pipelineAsset.CreateNode<MeshConverterNode>();
    6. pipelineAsset.CreateNode<MaterialConverterNode>();
    7. pipelineAsset.CreateNode<TextureConverterNode>();
    8. pipelineAsset.CreateNode<InstanceConverterNode>();
    9.  

    MeshConverterNode, MaterialConverterNodeand and TextureConverterNode are obvious to me, InstanceConverterNode I suppose is responsible for instantiating the entities into GameObjects but the rest is not clear to me.
     
  2. FredMoreau

    FredMoreau

    Unity Technologies

    Joined:
    May 27, 2019
    Posts:
    33