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Experimental SRP for testing new features

Discussion in '2018.3 Beta' started by rz_0lento, Sep 12, 2018.

  1. rz_0lento

    rz_0lento

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    I tried it but it's bit too WIP to be even good for testing. It's basically moving PP asset into HD Volume asset but many effects haven't yet been moved and the old PP stack doesn't work anymore with this. This also makes all PP AA (FXAA, SMAA, TAA) go away until they add those the new branch. I'll revisit this once it's moved more forward.
     
    Last edited: Oct 6, 2018
  2. rz_0lento

    rz_0lento

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    Updated now to latest master and vfx editor and added two PRs (allow materials to not receive SSR + XR settings fix).

    Current state of the VR mode is that it does seem to remove all shadows and if you have contact shadows enabled in VR, it will give additional artifacts, otherwise it seems to work in Single Pass mode.
     
    elbows likes this.
  3. elbows

    elbows

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    Looks like master branch has now moved on to 2019.1, but the release/2018.3 branch is still being updated with many of the latest changes.
     
  4. rz_0lento

    rz_0lento

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    That's a good catch, only https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/2162 is missing from release/2018.3, and that's the commit that bumps the requirement.

    Kind of weird seeing them focusing on 2019.1 already when 2018.3 isn't anywhere out of the door even (2018.3 beta sweepstakes run till 14th Nov so that's probably close to Unity's release plan). But I do get they have bigger roadmap they need to follow :)

    Many of the new commits seem to have check for 2019.1 tho, so that's probably going to help keeping the master and 2018.3 versions closer until the feats diverge dramatically.
     
    Last edited: Oct 11, 2018
  5. cobralw

    cobralw

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    Hi,rizu
    I downloaded the project and I am very interested in the Visual Effect Graph
    but I'm confused with those node and params
    Is there a brief description about the editor?
     
  6. elbows

    elbows

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  7. rz_0lento

    rz_0lento

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    release/2018.3 has been pretty good for testing bleeding edge stuff for a while so I haven't updated the experimental build, but I now pushed new version that's based on latest release/2018.3 and MSAA fix for HD Lit Shader Graph. This allows finally to make custom shaders with Shader Graph when MSAA is in use, it used to break pretty badly before (MSAA_bug_04 & MSAA_bug_03).

    Edit-> MSAA fix now in release/2018.3. Updated experimental branch now to have latest release/2018.3 and Visual Effects Graph testproject (it got removed last week).

    Edit 2-> readded HDRP_hair_masternode as it seems to work on 2018.3 for Kajiya Kay (Marschner seems to break)
     
    Last edited: Oct 27, 2018
  8. jawasjnsdjn

    jawasjnsdjn

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    they are now releasing alphas apparently
    https://unity3d.com/beta/2019.1
     
  9. rz_0lento

    rz_0lento

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    yes, that's great news. Been testing 5.0.0-preview already since yesterday :) Right now there's really no reason to use my experimental branch as Unity released 4.1.0-preview already for 2018.3.
     
  10. Reanimate_L

    Reanimate_L

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    anything new on 5.x? for some reason i'm not really interested testing an alpha version :(
     
  11. rz_0lento

    rz_0lento

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    At the moment, feature wise 5.0.0 is pretty much the same as 4.1.0, they've mirrored most of the changes between, but I'm sure these will diverge more later on. You do need 5.0.0 on 2019.1 though due to API changes. Main benefit right now is really that you can run master on it.

    I think the hair rendering will be 5.x.x feat eventually. I do have it running on experimental branch (pre 4.1.0) but it only works for one out of two hair shading options there, haven't tried merging the hair branch to 5.x.x/master yet.
     
  12. Grimreaper358

    Grimreaper358

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    Fabric shader is in. Fabric BSDF still lags editor though (fabric shader doesn't need it on to work from what I've seen)
    To me, alpha is just another unity version, so far I haven't encountered any bugs. I'm not using it in any production as well as beta so there is no loss trying it.
     
  13. rz_0lento

    rz_0lento

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    Fabric Graph and Fabric BSDF Convolution option both are also in 4.1.0-preview (no idea if they work or not, never tried them).
     
  14. Grimreaper358

    Grimreaper358

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    Ah, didnt know they added the master node for it, I know the Fabric BSDF is in 4.1.0 but didn't see any fabric graph. Gonna play with that thanks.

    The Fabric Shader I was talking about is the official one made for HDRP, this one

    upload_2018-11-2_18-49-35.png

    The Fabric Master node isn't in 5.0.0 but it's in 4.1.0 and the Fabric Shader isn't in 4.1.0 but the master node is :D
     
  15. Reanimate_L

    Reanimate_L

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    Ah yeah, i also got that bug when "Fabric BSDF Convolution" are active it lags the editor a lot in 410