Absolutely! Happy to provide any examples you think might be helpful. Attached is a screenshot of a side by side comparison of what I'm looking to achieve. I am adding a link to a zipped version of this example as well. Basically, I have my shaders on the left where they are using the stencil buffer to write the splatter effects only on the platform. I have not been able to duplicate these on shader graph and LWRP so I can't get the lighting to cooperate with them. HOWEVER... this had be thinking that the lights are already set up to only apply to certain sorting layers. I was wondering if it would be possible to have a decal system that uses the same system as the lights so sprites only show on certain layers? (kind of what I'm doing on the right side of the screenshot but with lights) If not, any help getting access to the stencil buffer in shader graph would be awesome. Link to project: https://drive.google.com/open?id=17EqdTPgJT9NXCRwAIWqpReMvcH97d6rL Thanks!