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Official Experimental 2D Lights and Shader Graph support in Universal RP (previously LWRP)

Discussion in '2D Experimental Preview' started by rustum, May 24, 2019.

  1. Hookkshot

    Hookkshot

    Joined:
    Jan 11, 2013
    Posts:
    27
    _ShapeLightTexture0 Doesnt seem to work at all for me.
     
  2. EyeDev44

    EyeDev44

    Joined:
    Apr 8, 2017
    Posts:
    149
    So, the first half of 2021 is gone. Scene color is still broken.
     
    xpxilom and diesersam like this.
  3. treecki

    treecki

    Joined:
    Feb 6, 2017
    Posts:
    29
    This is going back a while in this thread, sorry to necro an issue. But I've been trying to add alpha cut off to a URP reflection shader, which works similarly to how @cparki3 had his splatter shader working. I create the shader in shader graph, export and copy the generated shader to a new script, and then add the info for stencil stuff. This all works fine with a global 2d light, but when a point 2d light hits it the surface, the stencil breaks (or expands) to include the texture with alpha. @Chris_Chu mentioned this would happen and adding and alpha cut off would fix it. The problem is I have no idea how to add the alpha cut off with the generated code as it looks very different from hand written shader code. Is there a way now to do this in Shader graph or is there anyway to add alpha cut off to the generated code?

    Ex_2.PNG Ex_1.PNG
     
  4. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,517
    Still no some property setter for 2dlight... after whole year..
     
    xpxilom likes this.
  5. essimoon2

    essimoon2

    Joined:
    Nov 13, 2013
    Posts:
    195
    I have exactly this issue as well. Is there a fix planned for this?
     
  6. EyeDev44

    EyeDev44

    Joined:
    Apr 8, 2017
    Posts:
    149
    Broken. Is there a way to distort 2D background behind material shader?
     
    EvOne likes this.
  7. EyeDev44

    EyeDev44

    Joined:
    Apr 8, 2017
    Posts:
    149
  8. ivan_tbl

    ivan_tbl

    Joined:
    Sep 20, 2017
    Posts:
    5
    Any news regarding this issue?

    I'm trying something quite simple in theory (recoloring a pixel sprite behind a "lens" that the player can drag) and can't get the blending to work properly
     
  9. Mjeno

    Mjeno

    Joined:
    Apr 7, 2016
    Posts:
    5
    We released our game almost a year ago with this volume opacity bug in it. Is there still no fix so we can finally patch it?
     
    dr4 likes this.
  10. dr4

    dr4

    Joined:
    Jan 14, 2015
    Posts:
    108
    still an issue as far as I'm aware, Unity is full of features trade, we get X but lose the ability to use Y, recently got myself trying to decide if I wanted Atlas or shaders as they are to compatible
     
  11. MintFork

    MintFork

    Joined:
    Feb 22, 2015
    Posts:
    17
    Its still issue, and adding additional vertices along the long edge don't work if light is moving. ;_;