Hello, I'm using SpriteShape in a project of mine, which depends on the "com.unity.2d.path" package. This package seems to conflict with the LWRP 2D renderer: GUID [c69472069f4ff5e4b9db75c91210288f] for asset 'Packages/com.unity.render-pipelines.lightweight/Editor/2D/ShapeEditor/EditablePath' conflicts with: 'Packages/com.unity.2d.path/Editor/EditablePath' (current owner) We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored. Because the asset becomes ignored there are many errors saying the various scripts can't be found and as such the 2D Renderer doesn't show up under the Create -> Renderer -> Lightweight Render Pipeline Edit: For now I'll manually change the GUID's in the com.unity.2d.path package, but it'd be nice if these could be changed, should be a relatively simple change. Edit: Nevermind, seems reloading the project resets all the files to the ones from the package manager. Honestly this also begs the question why even package the whole 2D Path package into the LWRP instead of using the existing package as a dependency and adding any missing features to that to expand it instead?