We’ve released a 2D Renderer in an experimental namespace in LWRP. This version includes: 2D Lights Lit and Unlit Sprite Masternode in Shader Graph Pixel Perfect Camera component This will be the new home for Pixel Perfect moving forward. The standalone package will still receive bug fixes, but new features will only be added here. This is the same component with the same workflow as the one in the Pixel Perfect package. The main change is that Pixel Perfect is now compatible with the 2D Renderer in LWRP. Getting Started Installing LWRP 1. Download and install the latest Unity 2019.2 beta, here: https://unity3d.com/unity/beta 2. Get the LWRP version 6.7.1 from the Package Manager in Unity 3. Select the packages you wish to install and click Install. Configuring the 2D Renderer 1. Create a new Pipeline Asset by right clicking in the assets view of the project window, and selecting Create > Rendering > Lightweight Render Pipeline > Pipeline Asset 2. Create a new 2D Renderer by right clicking in the assets view of the project window, and selecting Create > Rendering > Lightweight Render Pipeline > 2D Renderer 3. Select the created Pipeline Asset then select and change General -> Render Type -> Forward Renderer to Custom 4. Assign the created 2D Renderer to the data field. 5. In the graphics settings set your Scriptable Render Pipeline Settings to use the created Pipeline Asset The 2D Renderer should now be configured. Samples Get the 2D Renderer samples here: https://github.com/Unity-Technologies/2d-renderer-samples Documentation Click on the View Documentation link in the Package Manager. Compatibility: The 2D Renderer is designed to work with 2019.2 and is incompatible with any previous version of Unity. Upgrading If you are installing the package into a Project with pre-existing Prefabs, materials or Scenes, you will need to upgrade any materials used to a lighting compatible Shader. The following functions allow you to do so. Do note that this is a one way process and cannot be reverted. Upgrading a Scene To upgrade the currently opened Scene, go to Edit > Render Pipeline > Lightweight Render Pipeline > 2D Renderer > Upgrade Scene To 2D Renderer Upgrading a Project To upgrade all Prefabs and materials in your Project, go to Edit > Render Pipeline > Lightweight Render Pipeline > 2D Renderer > Upgrade Project To 2D Renderer Please share your experience with the tools by replying to this post or creating a new one. How does this feature help you achieve your desired outcomes? What works as expected? And what doesn’t? We’re excited to hear back from you!