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[Experienced Programmer, Prototyper] Prototypes and small applications

Discussion in 'Commercial: Job Seeking' started by Gabo_campitelli, Jan 28, 2021.

  1. Gabo_campitelli

    Gabo_campitelli

    Joined:
    Oct 17, 2012
    Posts:
    426
    I'm Gabriel Campitelli. I'm 38 with a total programming experience of 10 years. Both in Unity as in commercial programming.
    I want to work in short term small projects that can be realistically handled by a single developer in reasonable time.
    I offer the service of prototyping of core gameplay mechanics as well as custom implementations for your project.
    Object orientated coding guarantee that the implementations are flexible and scalable with out having to constantly change the code.

    Prototype is an important stage of the early development where you can test the potential of your game with out necessary investing a lot of money or sharing art sources. Most suitable for artists that need to bring their work to life trough gameplay to build their own game.
    The idea is to keep prices indie friendly by leaving out all overhead related to a full game management.
    I can provide a solid foundation for you to build your game on top. And help you learn and understand how the code works and how you can make best use of it.

    The work includes documentation and code comments. Plus i'm always reachable trough mail for any question. Before and after the work.

    I can accept Paypal or Payoneer payments.
    You pay when it's done and you are happy with the gameplay experience trough demos.

    Questions you may ask:

    - Why prototyping? Can you make a full game for me?
    Keeping goals realistic for a single developer project is important. I can make the game mechanics for you
    but you will still need to manage the game content, UI design and other non core elements of the game.

    - I have some Assets from the store to make a game, will you put them together for me?
    This is kind of the opposite direction. My work will provide a custom solution that fits exactly your needs instead of having to deal with all the overhead that some assets may add. However there might be cases where a 3rd party solution is needed, for example for ocean simulations, or network solutions. All non essential 3rd party assets should be avoided.

    - Do you accept projects that has been already started?
    It mostly depends on the state of the project and the quality of the work done. For such cases sharing of the project is mandatory before starting.


    I have been working with Unity community clients for serval years providing this service. I'm also an Asset Store publisher with a lot of respect for the work we do.

    Unity experience:

    (Asset Store) uSim Vehicle Simulation Framework
    https://assetstore.unity.com/packag...182.593570937.1609849705-227884200.1598365398

    (Asset Store) uSim AI Turrets
    https://assetstore.unity.com/packag...182.593570937.1609849705-227884200.1598365398

    (Asset Store) Siege Engines
    https://assetstore.unity.com/packag...182.593570937.1609849705-227884200.1598365398

    (Asset Store) 3d model and Aircraft Template for uSim VSF
    https://assetstore.unity.com/packag...182.593570937.1609849705-227884200.1598365398

    (Game, old) Dirty Trucks 4x4
    https://lonewolfei.itch.io/dirty-trucks-4x4-2

    Youtube channel
    https://www.youtube.com/channel/UCCOhsftncJArA4pACrg4GCw

    I also have experience in web apps and data base logics.
    Languages:
    C#, Js, Java, Sql, Php, MySql, Html, Jsp.

    Don't hesitate to ask for anything.
    contact:
    gabriel.campitelli@gmail.com
     
  2. Gabo_campitelli

    Gabo_campitelli

    Joined:
    Oct 17, 2012
    Posts:
    426
    Open for work
     
  3. Gabo_campitelli

    Gabo_campitelli

    Joined:
    Oct 17, 2012
    Posts:
    426
    Available for work. contact trough mail.