Fellow developers – I’m wondering if anyone here would care to share their experiences, if any, of transitioning from a self-taught Unity dev to a “paid” one, either as a freelancer or through finding a job? For a bit of context, game development is something I started pursuing in my mid-30s as both a career change and a passion project. After plugging away at it for 2-3 years, I’ve released several mobile games – but the market being as competitive as it is, it’s hard to make something that would be financially feasible on its own. Has anyone succeeded leveraging their self-taught origins into something that actually pays? If so, how did you deal with not having the benefit of working with more experienced developers on bugger projects (as you would in a corporate setting) where you could learn industry-standard ways of doing things?