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Expanding trees ..?

Discussion in 'General Graphics' started by _Luthien_, Jun 19, 2015.

  1. _Luthien_

    _Luthien_

    Joined:
    Apr 24, 2015
    Posts:
    52
    Hi,

    There's something odd happening to some of the trees on my terrain. When I move the first-person controller in across the terrain, some trees expand in a most unusual (and slightly creepy) manner when I approach them; and they shrink again to their normal proportions when I back up again. It doesn't happen with all trees, but with about one in every four.
    I made a screencast of the problem viewable here.

    Some details: running Unity 5.1.0.f3 personal on mac osx 10.10.3. Terrain consists of a 4x4 grid of 2048 x 2048 size tiles. Terrain is built with external height map plus Terrain Composer. Using RTP v 3 (current version).
    The trees are the free broadleaf_desktop and conifer_desktop speedtree samples from the asset store. The ones that show the described behaviour are all of the speedtree broadloeaf_desktop type.

    Does anyone know what might cause this behaviour? It's certainly unusual, and it reminds me of a strange SF story I once read (though I forgot what it was). But I'd like to lose it all the same :)

    Thanks in advance,
    Lúthien
     
  2. Autarkis

    Autarkis

    Joined:
    Oct 10, 2011
    Posts:
    318
    It's been reported already to Unity, according to a forum post, the first patch for 5.1 will fix those issues. Otherwise, drop back down to 5.0.x and that issue goes away.