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Exited about the Opengl 4 update! This means there can be a tessellation shader!(Plz Help)

Discussion in 'Linux' started by Scifidynamic, Feb 11, 2016.

  1. Scifidynamic

    Scifidynamic

    Joined:
    Feb 11, 2016
    Posts:
    5
    Hello everyone.
    I have seen that Unity has upgraded to Opengl 4 and was wondering if anyone had or knew of a tessellation shader for Opengl, because all i find is posts from 2012 and direct X tessellation. So please can anyone send me a link or help me out?
     
  2. AurimasBlazulionis

    AurimasBlazulionis

    Joined:
    Aug 13, 2013
    Posts:
    209
    DirectX tessellation works on Linux, but not the editor, because editor keeps using old opengl backend because of some graphical glitches
     
  3. Scifidynamic

    Scifidynamic

    Joined:
    Feb 11, 2016
    Posts:
    5
    Thanks for the reply. But how does one add the directX tesselation?
     
  4. LukaKotar

    LukaKotar

    Joined:
    Sep 25, 2011
    Posts:
    394
    You should be able to find tessellation shaders on the asset store, just open it up from the window menu and search for "tessellation".

    Note that (as @TheDiamondPlay has already pointed out,) the editor still uses OpenGL 2.1, so you won't actually see any tessellation in the editor itself, but should be able to see it in the actual build.
     
  5. Scifidynamic

    Scifidynamic

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    Feb 11, 2016
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    5
    Yes i figured that. Thank you guys allot for the help!
     
  6. AurimasBlazulionis

    AurimasBlazulionis

    Joined:
    Aug 13, 2013
    Posts:
    209
    The actual shader code is not for DX11 specifically, but rather for multiple platforms which gets converted into appropriate code
     
  7. Scifidynamic

    Scifidynamic

    Joined:
    Feb 11, 2016
    Posts:
    5
    Ohh that is awesome! Thanks a lot guys! And i love the community here, This was my first post:)