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Resolved Execution order Animation LateUpdate

Discussion in 'Animation Rigging' started by toomasio, May 24, 2022.

  1. toomasio

    toomasio

    Joined:
    Nov 19, 2013
    Posts:
    195
    Hello,

    I am curious about what the execution order is like for this package, specifically if devs were to use LateUpdate to manipulate certain constraints.

    For example, if I were to move an IK target based on a Raycast, how do I avoid frame popping for those IK targets?

    Does a Raycast in LateUpdate execute AFTER or BEFORE the constraints are set on the rigging package?

    Thanks,

    EDIT SOLVED: https://forum.unity.com/threads/ik-foot-placement-setup.1286234/#post-8153411
     
    Last edited: May 24, 2022