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Execution failed for task ':bundleReleaseResources'.

Discussion in 'Android' started by honorato23x, Jan 17, 2020.

  1. honorato23x

    honorato23x

    Joined:
    Aug 16, 2019
    Posts:
    6
    So, my app can build normally with Build System Internal, but now I need to build with Gradle, to check the Build App Bundle.

    I'm getting this error right now:


    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':bundleReleaseResources'.
    > 1 exception was raised by workers:


    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 17s
    ]
    stdout[
    > Task :preBuild UP-TO-DATE
    > Task :extractProguardFiles
    > Task :CropLib:preBuild UP-TO-DATE
    > Task :CropLib:preReleaseBuild UP-TO-DATE
    > Task :CropLib:checkReleaseManifest
    > Task :CropLib:processReleaseManifest
    > Task :preReleaseBuild
    > Task :CropLib:packageReleaseRenderscript NO-SOURCE
    > Task :compileReleaseRenderscript NO-SOURCE
    > Task :generateReleaseResValues
    > Task :generateReleaseResources
    > Task :CropLib:compileReleaseRenderscript NO-SOURCE
    > Task :CropLib:generateReleaseResValues
    > Task :CropLib:generateReleaseResources
    > Task :CropLib:packageReleaseResources
    > Task :mergeReleaseResources
    > Task :checkReleaseManifest
    > Task :createReleaseCompatibleScreenManifests
    > Task :mainApkListPersistenceRelease
    > Task :processReleaseManifest
    > Task :bundleReleaseResources FAILED
    13 actionable tasks: 13 executed
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1 progress)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    Do u guys has ever faced with this error?
     
  2. bankrot6

    bankrot6

    Joined:
    May 28, 2019
    Posts:
    3
    I have the same problem. I've been looking for a problem for a few days. When you delete the CropLib folder, the apk project is collected but does not work purchases and ad impressions.
     
    mgron likes this.
  3. bankrot6

    bankrot6

    Joined:
    May 28, 2019
    Posts:
    3
    I found a problem file, after deleting it, the APK file is collected. **\Assets\Plugins\Android\CropLib\project.properties
     
  4. honorato23x

    honorato23x

    Joined:
    Aug 16, 2019
    Posts:
    6
    @bankrot6 I've found a fix, in my case was just deleting the CropLib folder.
     
  5. nshukurov

    nshukurov

    Joined:
    Feb 2, 2019
    Posts:
    3
    cant find that file. No folder with name CropLib