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exectureMethod stopped working after upgrading to Unity 2018.3.4f1

Discussion in 'Editor & General Support' started by yanivng, Feb 6, 2019.

  1. yanivng

    yanivng

    Joined:
    May 21, 2017
    Posts:
    43
    Hi,

    Using Unity batch mode with -executeMethod stopped working after upgrading Unity from 2018.2.5f1 to 2018.3.4f1.
    - No changes were made to the project
    - Trying to build for iOS on MAC
    - The error message in the Editor.log is:

    Aborting batchmode due to failure:
    executeMethod class 'Build' could not be found.
    Argument was -executeMethod Build.RunBuild


    - Build is a public class, RunBuild is a static method.

    Appreciate any help in advance!