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EXE not working

Discussion in 'Editor & General Support' started by MichelPaulissen, Jun 2, 2010.

  1. MichelPaulissen

    MichelPaulissen

    Joined:
    Jun 1, 2010
    Posts:
    2
    Howdy,

    I'm kind of in a tight deadline, and my exported EXE does not work.
    When I start it up, the game looks like it does in the unity editor when not running, and that's it.
    I vaguely recall it working in a very early build, it might have to do with the fact that there wasn't any C# in it back then.

    Any thoughts on where I should start looking?
     
  2. OutCyder

    OutCyder

    Joined:
    Mar 19, 2009
    Posts:
    2,178
    Personally I would start in the editor's output window to see if your scripts are blocking all the thing.
     
  3. MichelPaulissen

    MichelPaulissen

    Joined:
    Jun 1, 2010
    Posts:
    2
    As I said, it only happens when it's compiled into an EXE. It runs just fine in the editor (not even a warning).
     
  4. Samantha

    Samantha

    Joined:
    Aug 31, 2005
    Posts:
    609
    You should look at the Player Log to see what is happening when you launch the exe. You can access the player log by clicking the "player log" button in the Unity console. Tell us what you see in there, and we can try to translate it for you ;-)
     
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