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Excluding from HD RP !?

Discussion in 'General Graphics' started by Davood_Kharmanzar, Mar 20, 2018.

  1. Davood_Kharmanzar

    Davood_Kharmanzar

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    when switching to HD RP pipeline , all of non HD RP features and shaders and etc. are disable.
    so is it possible to excluding some objects that have non HD RP features or shading from pipeline and using these as legacy method within HDRP pipeline?
     
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

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    I'm not sure to totally understand what you want, but if you mean : legacy shaders don't display in HDRP, is it possible to make them work with HDRP, short answer is : no.
     
  3. Davood_Kharmanzar

    Davood_Kharmanzar

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    ok ... so i'm just rolling back to non HDRP (Legacy) method :|
     
  4. Remy_Unity

    Remy_Unity

    Unity Technologies

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    If your objects were using one of the variants of the Standard shader (Standard / Specular Setup / Roughness Setup) or Unlit, you can automagicaly convert the materials to HDRP with the dedicated tools in the menu Edit - Render Pipeline.
     
  5. Davood_Kharmanzar

    Davood_Kharmanzar

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    i'm using different types of non HDRP shading + some out of box HLSL
     
  6. Remy_Unity

    Remy_Unity

    Unity Technologies

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    Then sorry, it will not work. For the moment you would have to convert those special shaders to HDRP compatible ones.
    Best would be to wait for HDRP compatibility with ShaderGraph, and re-do the shaders in there.