Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Excluding Baked Lights from Light Probes

Discussion in 'Global Illumination' started by Xanthius, Nov 24, 2015.

  1. Xanthius

    Xanthius

    Joined:
    Aug 20, 2012
    Posts:
    28
    Howdy,

    I am lighting a scene and I have a couple of fill point lights I am using to add some accent lighting. However, these lights are blowing out some of the speedtrees that are dressed nearby that are using the Light Probes. Is there a way to tell a light to Bake a Lightmap but not be included in the LightProbe?

    Thanks!
    X
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,019
    Are you using forward and or gamma? This may be an issue with light probes that was recently fixed in 5.3 betas
     
  3. Xanthius

    Xanthius

    Joined:
    Aug 20, 2012
    Posts:
    28
    I am using Gamma. This project was built based on Gamma space and converting it would take forever to rebalance the look. I am weary updating to 5.3 but if it's the only fix.
     
  4. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,019
    I would wait until 5.3 is officially released. It will only be a few more days now.