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Excluding assets from build when added as part of AssetBundle

Discussion in 'Editor & General Support' started by akshay_shah, May 7, 2018.

  1. akshay_shah

    akshay_shah

    Joined:
    May 19, 2017
    Posts:
    16
    I have found this question asked multiple times but none seem to have an answer to fix it.

    Basically what I want is -
    I have a few assets to an asset bundle and are part of my project hierarchy. Now when I build the app, say for example for WebGL, the assets are still part of my WebGL build.

    I don't want these assets to be part of my WebGL build because they are already part of an asset-bundle which I will be downloading and using at runtime.

    Hope to get an answer to this..
    Thanks!