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Feedback Exclude textures from the "Select Texture" window

Discussion in 'Editor & General Support' started by Peter77, Aug 21, 2018.

  1. Peter77

    Peter77

    QA Jesus

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    Jun 12, 2013
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    5,232
    We have various test and editor-only assets in our project, which I would like to exclude from the "Select Texture" window for example.

    It seems Unity displays all textures found in the project in its Select Texture window. Even textures we use for Gizmo's for example, which are located in an Editor folder.

    This causes issues every now and then, when someone assigns an asset that is meant to be used in the editor only for example. Thus, I would like to hide those assets from that window and force users to drag&drop these assets instead. Basically to make it very obvious, where those assets are coming from, such as from an editor folder. I toyed around with the texture hideFlags, but this doesn't seem to affect whether they're displayed in the "Select Texture" dialog.

    Please implement functionality to mark assets so they are not showing up in Unity' Select Texture window or any asset selection dialog basically. In my case, I only want to support drag&drop operations.
     
    Last edited: May 15, 2019
  2. Tallek

    Tallek

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    Apr 21, 2014
    Posts:
    26
    Did you ever find a solution to this?
     
  3. Peter77

    Peter77

    QA Jesus

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    Nope, I didn't find a solution to this. I've changed the thread title and marked it as "Feedback" for Unity Technologies.
     
  4. willgoldstone

    willgoldstone

    Unity Technologies

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    Oct 2, 2006
    Posts:
    778
    @Peter77 Great feedback, adding it to our feedback backlog for editor workflow fixes. Would you want to see some kind of ruleset perhaps at a folder level too to say exclude these? where would you want to administer your exclusions at scale?
     
    Peter77 likes this.
  5. Peter77

    Peter77

    QA Jesus

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    I like the idea you wrote here, to use Unity's label system to mark assets that should be ignored or hidden in the select dialogs. If I add an "Ignore" label on a folder, I would assume that every asset under this folder is then ignored too.

    This would make it easy to exclude assets from the select dialog and is easy to grasp as well.
     
  6. Milanis

    Milanis

    Joined:
    Apr 6, 2018
    Posts:
    55
    I hope I am not too late asking but I am experiencing the same issue. I have a lot of LUT's that I want to test, sorted in a lot of little subfolders. Now, how can I actually go to my color grading, select texture and "just" use a special LUT folder for texture selection and quick scrubbing though like selecting a font in PS/AFX? The Luts don't have any special naming convention. What I literally just get is a window with a ton of textures..all - which is a lot. Is there some secret hotkey that I can press for just getting the specific folder? (Unity 2018.4.2f1)
     
    Tallek likes this.
  7. willgoldstone

    willgoldstone

    Unity Technologies

    Joined:
    Oct 2, 2006
    Posts:
    778
    Its never too late to ask! we're looking at this problem as part of our search fixes for our next major release. It's all about filtering and the problem you see in the object picker (anywhere you select something in that small window) are due to a prior inability to filter properly.
     
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