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Exclude TextMesh Pro 3d object from postprocessing

Discussion in 'Unity UI & TextMesh Pro' started by Ayfel, Dec 7, 2018.

  1. Ayfel

    Ayfel

    Joined:
    Feb 28, 2015
    Posts:
    11
    I am working on creating subtitles for my VR game through the use of TextMesh Pro (awesome btw) with the overlay shader. My problem is the postprocessing stack which affects the subtitles (specially at times where i make bloom transitions etc) making them unreadable. This is also crossplatform so I was looking for a solution that would work with all different SDKs I am using (openVR, Oculus,etc).

    Is there a way I can render this object on top of the postprocessing stack(after)? I am using v1 of the postprocessing stack and 2017.4.14f1

    Thanks
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    1,862
    I have forwarded this information to the graphic folks to get better insight on this.
     
  3. Ayfel

    Ayfel

    Joined:
    Feb 28, 2015
    Posts:
    11